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When it reaches the outer ring, the CP is captured and will count towards that team's score after the 10-second scoring cycle passes (as opposed to scoring immediately). Once a knight steps onto it, a ring of that knight's team color will begin expanding from the middle of the CP. Initially, all CPs are entirely neutral, which will be indicated by a gray hologram above the CP. Every 5 seconds, each team gains score based on the number of CPs it controls. The match ends when a team has accumulated 500 score (for maps with 3 CPs), 900 score (for maps with 5 CPs), or when time expires, at which point the team with the highest score wins. While a CP is captured, it will automatically generate score for its controlling team. Score in Lockdown is gathered via control points (CPs). Players can join guild teams already being formed by simply pressing the ‘Guild’ tab within the Coliseum interface. Players can open a slot for themselves and guild mates to battle another guild team. Players are placed in a random team of 4 to 6 players, in which the sole purpose is to gain and keep control points to score influence for your team. The cumulative weekly scores for the leaderboard are reset on Sunday. They display the highest scores for the USA or European servers depending on which server a knight is currently connected to. Leader Boards for Lockdown show the highest-scoring individuals (Global list) as well as Guilds (Guilds list) and are found on the "Leader Boards" tab of the PvP interface. Players can nominate to play in random teams or Guild teams, and will be assigned to the Tier 1, 2, or 3 arena depending on the the star level of their highest rated equipment (see loadouts). If a player chooses to drop out of the queue, the entry fee will be refunded.
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The entry fee is 200 crowns, and players must wait in queue until there are both enough knights for the next match, and space in the available instances. Each class receives bonuses and penalties relating to their role. However, the shield function is replaced by unique "class modification" abilities: Strikers get a speed bonus, Guardians an area shield, and Recons invisibility. All weapons are available in this head-to-head brawl, in which Knights are divided into two teams to score points by taking over capture points or attack opposing team players.
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